

#include "Object.h"

Object::Object()
{
	
	SetCreateTime();	
}

Object::~Object()
{

}

void Object::SetCreateTime()
{
	m_CreateTime = DXUTGetTime();
}

double Object::GetLivingTime()
{
	return DXUTGetTime() - m_CreateTime;
}

void Object::Update()
{


}

void Object::Render()
{

}

bool Object::Release()
{
	return true;
}